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Rules Here are the rules for Oblivion. If you have any questions about them, PM me by clicking here. Also, if broken, consequesnces include account deletion, so make sure you follow the rules! Also, to open the link, place your curser over it and right click, then press open. Moderator: {Ž}äñrô |
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YouTube Video by {Ž}äñrô Aug 26, 2007 13:26:03 GMT -5 |
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Applications This is where you fill out Applaications or "bios". First: Moderator: {Ž}äñrô |
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Jaguar The Thin by Mint Frost [Vampire] Jul 5, 2008 14:36:09 GMT -5 |
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Accepted Applications This is where all accepted applications go. Be sure your Bio is in this board before you start Rping, if it isn't, things get confusing and admins will tell you things like "Your not supposed to be Rping." and stuffs like that, which mea more work for me to sort everything out. Moderator: {Ž}äñrô |
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Mint Frost by Mint Frost [Vampire] Jun 9, 2008 18:50:50 GMT -5 |
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Chat Here you can just talk about anything, but the sam rules apply. No cussing, no spamming, and no gross stuff. Also, some people her are sensitive. If your gonna post a partially, or full-out scary video or something, such as "Creepy German Car Comertial" don't do stuff like "You have to look closely to see the images and turn up the volume to hear the spooky noises" it scares people sometimes. I've seen too many people do this and fallen for it every time. So please don't. Moderator: {Ž}äñrô |
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Favourite Quests? by screw sanity Jul 5, 2008 14:20:21 GMT -5 |
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Other RPGs This is where you post advertisements for your be sure you include your site's name in the title not just "A cool site!" or something like that. Put the title like "Oblivion RPG!" or whatever your site's name is. Be sure not to add gross sites, porn will not be accepted here. RPG sites only allowed to be advertised here, and I will only allow you to advertise on mine if I can advertise on yours. Afflate requests do not belong in this board, they belong in the sub-board for this board. If you break any of these rules your advertisement will be deleted. Moderator: {Ž}äñrô |
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Elder Scrolls Roleplaying - The Rise of the Fallen by Elder Scrolls Oblivion Jun 30, 2012 15:07:41 GMT -5 |
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Away If you aregoing to be gone for more than a week, post here. Then I can make sure not to delete your account(s) when checking through active members. Your title must be Yourname~Yourterm your term is the ammount of time you will be gone. There are three categories. Short-Term, Long-Term, Quiting. Moderator: {Ž}äñrô |
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Market District The Market District is a portion of the Imperial City where various goods can be bought and sold. Moderator: {Ž}äñrô Sub-boards: Divine Elegance, Mystic Emporium, Slash 'N Smash, The Gilded Carafe, The Best Defense, Stonewall Shields, Edgar's Discount Spells, Rindir's Staffs, The Copious Coinpurse, The Merchants Inn , A Fighting Chance , The Main Ingredient, Three Brothers Trade Goods, Jensine's "Good as New" Merchandise, The Feed Bag, Red Diamond Jewelry |
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Imperial City Arboretum The Arboretum is, as the name implies, the park of the Imperial City. There are statues of the gods, including a statue of Tiber Septim in the center. To the southwest is a statue of Akatosh, which depicts a man holding an hourglass who has a dragon's head poking out of his back. Moderator: {Ž}äñrô |
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Arcane University
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The Arena The Arena District is one of the six inner city districts in the Imperial City. As its name implies, it contains the Arena (and very little else). Moderator: {Ž}äñrô Sub-boards: Blue team Bloodworks, Yellow team Bloodworks, Fighting Arena |
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Joining the Arena by {Ž}äñrô Jun 15, 2008 16:11:48 GMT -5 |
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Elven Gardens District
Moderator: {Ž}äñrô |
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Green Emperor Way Green Emperor Way, in the inner section of the Imperial City, is a small park full of plants and decorated with many tombstones and monuments. In the very centre is the Imperial palace, which is in the main part built from the Ayleid structure known as White Gold Tower. Imperial Palace Guards patrol this area. Many of the plants here are probably of Akavari origin, including boxwood, Honeysuckle and Azalea Shrubs, although there are also native Willow Oaks Trees and Euonymus Shrubs. The area also has many Fly Amanita Mushrooms. Moderator: {Ž}äñrô |
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Prison District
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Talos Plaza District Talos Plaza District is one of the six inner city districts in the Imperial City. This is the district where the wealthiest people of the Imperial City live. Note the relatively grand houses and the beautiful statue at Talos Plaza. Moderator: {Ž}äñrô |
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Temple District The Temple District is a section of The Imperial City that houses the Temple of the One where the new emperor lights the dragonfires. Moderator: {Ž}äñrô |
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Castle Anvil Castle Anvil is the seat of the Countess of Anvil, Millona Umbranox and the power center for County Anvil. It is located outside the city, on an island connected to the city proper via a bridge. Moderator: {Ž}äñrô |
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Chapelgate The area around Anvil's Chapel of Dibella is commonly called Chapelgate. To the south, a city gate leads to Castle Anvil. The city's graveyard is located across the street from the Chapel. North of the graveyard lies Benirus Manor, one of Anvil's stately manors. Moderator: {Ž}äñrô |
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Westgate Westgate, near the Harbor Gate comprises the city's residential area. The city's inn, The Counts Arms, is also located here. Moderator: {Ž}äñrô |
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Guildgate Guildgate, south of the Main Gate, is known for its Mages Guild and Fighters Guild chapters, located directly on the main concourse. Along with Chapelgate, it is one of the most prestigious districts of Anvil. Moderator: {Ž}äñrô |
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The Count's Arms A small Inn in Anvil. Moderator: {Ž}äñrô |
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Harborside The Harborside is located directly outside the Harbor Gate, in Anvil Harbor. There are three berths for large ships, as well as a single berth for smaller ones. Two inns are located on the Harborside, the Flowing Bowl and the Fo'c's'le which is reserved for seamen only. Anvil Lighthouse is located on a peninsula south of the Harbor. Moderator: {Ž}äñrô Sub-board: The Flowing Bowl |
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Chorrol Castle This is the castle of Chorrol, where people come to ask questions and buy houses. Moderator: {Ž}äñrô |
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Great Chapel of Stendarr God of the Eight Divines/Nine Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men. Moderator: {Ž}äñrô |
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Chorrol Mages Guild The Mages Guild is an inter-provincial organization under a council of five archmagisters, dedicated to the study and application of magicka and alchemy. It was founded by Vanus Galerion in the early years of the Second Era (see Origin of the Mages Guild for more information). The Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Moderator: {Ž}äñrô |
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Chorrol Fighters Guild The Fighters Guild, present across all of Tamriel, provides a common place of training and study for those of the warrior persuasion. The guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Moderator: {Ž}äñrô |
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The Grey Mare A small inn in Chorrol located just to the east of the south gate. Moderator: {Ž}äñrô |
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Weynon Priory The Weynon Priory is south of Chorrol and it's marked on your minimap (fast travel automatically available). Moderator: {Ž}äñrô |
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Cheydinhal Castle This is the castle of Cheydinhal, where people come to ask questions and buy houses. Moderator: {Ž}äñrô |
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The Great Chapel of Arkay Arkay, the God of Birth and Death. Arkay is the great spirit who brings every man and woman, human, elf, khajiit, and Argonian into this world, and when the time is true, ends their circle. Arkay is fertility and blight, joy and sorrow. At the Order, we celebrate the Blessed Neutrality that Arkay stands for. While we do not offer strangers blessings, for to give favor or curse would be to upset the eternal balance, the Order offers much to its members. Moderator: {Ž}äñrô |
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Cheydinhal Dark Brotherhood Sanctuary The Dark Brotherhood Sanctuary is located in an Abandoned House in Cheydinhal. You receive Dark Brotherhood quests here from Vicente Valtieri and Ocheeva as well as a miscellaneous quest from Teinaava. Other Sanctuary residents include Telaendril, M'raaj-Dar, Antoinetta Marie, and Gogron gro-Bolmog. M'raaj-Dar sells some spells with unusual magicka costs and some unique items; for some reason, he is quite unfriendly towards most people. Talaendril is the archer of the Sanctuary and Gogron gro-Bolmog is its warrior. Moderator: {Ž}äñrô |
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Cheydinhal Fighters Guild The Fighters Guild, present across all of Tamriel, provides a common place of training and study for those of the warrior persuasion. The guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Moderator: {Ž}äñrô |
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Cheydinhal Mages Guild The Mages Guild is an inter-provincial organization under a council of five archmagisters, dedicated to the study and application of magicka and alchemy. It was founded by Vanus Galerion in the early years of the Second Era (see Origin of the Mages Guild for more information). The Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Moderator: {Ž}äñrô |
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Cheydinhal Bridge Inn A small Inn in Cheydinhal. Moderator: {Ž}äñrô |
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Bruma Castle This is the castle in Bruma, people come here to buy houses and ask important questions. Moderator: {Ž}äñrô |
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Great Chaple of Talos Heir to the Seat of Sundered Kings, Talos is the most important hero-god of Mankind. He conquered all of Tamriel and ushered in the Third Era (and the Third Empire). Also called Ysmir, 'Dragon of the North'. One of the Nine Divines, the major gods of Tamriel. The religion is usually called the Talos Cult, not necessarily implying the negative form of 'cult'. Moderator: {Ž}äñrô |
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Bruma Fighters Guild The Fighters Guild was founded in the 320th year of the 2nd Era by Versidae-Shaie at the suggestion of Dinieras-Ves "the Iron" to provide for public order without having to resort to standing armies. At first, it was called The Syffim (which means 'soldiers' in Tsaesci). Although it began as an Akaviri only organization, it eventually opened it's doors to all races. Moderator: {Ž}äñrô |
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Bruma Mages Guild Of course, the Mages Guild is no mere curiousity shop. Persons judged worthy to join the Mages Guild are given access to libraries and laboratories of every description. Not all at once, of course, but gradually. One has to be careful about whom one trusts with great power. After all, the Mages Guild is all about responsibility. If you're thinking of making wizardry your profession, you should join and work your way up the ranks. Moderator: {Ž}äñrô |
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Jerall View Inn A small Inn in Bruma. Moderator: {Ž}äñrô |
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Bravil Castle This is the castle of Bravil, where people come to ask questions and buy houses. Moderator: {Ž}äñrô |
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Great Chaple of Mara Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess, worshipped at the Benevolence of Mara. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both. Moderator: {Ž}äñrô |
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Bravil Mages Guild The Mages Guild is an inter-provincial organization under a council of five archmagisters, dedicated to the study and application of magicka and alchemy. It was founded by Vanus Galerion in the early years of the Second Era (see Origin of the Mages Guild for more information). The Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Moderator: {Ž}äñrô |
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Bravil Fighters Guild The Fighters Guild, present across all of Tamriel, provides a common place of training and study for those of the warrior persuasion. The guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Moderator: {Ž}äñrô |
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Silverhome on the Water A small Inn in Bravil. Moderator: {Ž}äñrô |
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Leyawiin Castle Castle Leyawiin is located east of Main Street and houses the Great Hall and the Guard Barracks, headquarters of the Leyawiin City Watch. The East Gate allows access to the eastern shore of the Niben river; the Northern Gate leads to the Coast Guard Station, located near the river. Marius Caro, Count Leyawiin, resides in the Castle, together with his wife, Alessia Caro, daughter of the Countess of Chorrol. Moderator: {Ž}äñrô |
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Great Chapel of Zenithar Member of the Eight Divines/Nine Divines, Zenithar is understandably associated with Z'en. In the Empire, however, he is a far more cultivated god of merchants and middle nobility. His worshippers say, despite his mysterious origins, Zenithar is the god 'that will always win'. Moderator: {Ž}äñrô |
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Leyawiin Mages Guild The Mages Guild is an inter-provincial organization under a council of five archmagisters, dedicated to the study and application of magicka and alchemy. It was founded by Vanus Galerion in the early years of the Second Era (see Origin of the Mages Guild for more information). The Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Moderator: {Ž}äñrô |
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Leyawiin Fighters Guild The Fighters Guild, present across all of Tamriel, provides a common place of training and study for those of the warrior persuasion. The guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Moderator: {Ž}äñrô |
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Five Claws Lodge A small Inn in Leyawiin. Moderator: {Ž}äñrô |
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Skingrad Castle This is the castle of Skingrad, where people come to ask questions and buy houses. Moderator: {Ž}äñrô |
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Great Chaple of Julianos Often associated with Jhunal, the Nordic father of language and mathematics, Julianos is the Cyrodiilic god of literature, law, history, and contradiction. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls. Moderator: {Ž}äñrô |
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Skingrad Fighters Guild The Fighters Guild, present across all of Tamriel, provides a common place of training and study for those of the warrior persuasion. The guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Moderator: {Ž}äñrô |
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Skingrad Mages Guild The Mages Guild is an inter-provincial organization under a council of five archmagisters, dedicated to the study and application of magicka and alchemy. It was founded by Vanus Galerion in the early years of the Second Era (see Origin of the Mages Guild for more information). The Guild is a professional organization chartered by the Emperor to promote study of the arcane arts. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. Moderator: {Ž}äñrô |
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West Weald Inn A small Inn in Skingrad. Moderator: {Ž}äñrô |
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Blood by Mint Frost [Vampire] Jul 5, 2008 16:23:49 GMT -5 |
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Knights of the White Stallion The Knights of the White Stallion is a chivalric order based in and around Leyawiin, and is chartered by the Count of Leyawiin. Moderator: {Ž}äñrô |
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The Order of the Virtuous Blood The Order of the Virtuous Blood is a citizen's group in the Imperial City Temple District dedicated to combating vampires. The original head of the order is Seridur, and the order's "sanctuary" is located in the basement of Seridur's house. Members of the order include Gilen Norvalo and Grey-Throat. Depending upon your actions during the Order of the Virtuous Blood quest, Roland Jenseric may become the new head of the order. Moderator: {Ž}äñrô |
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Blackwood Company The Blackwood Company are in competition with the Fighters Guild, but are much less scrupulous and will accept any job. As you advance in the Fighters Guild, you will collide with them more and more often. They are based in Leyawiin and their headquarters are directly across from the Fighter's Guild Hall. The Blackwood Company members use the intoxicating sap from the Hist Tree to boost their combat prowess. When consumed by a non-Argonian, Hist Sap exhibits hallucinatory properties. The Hist Tree that the Blackwood Company uses was smuggled directly from Black Marsh, is located in the basement, and is a well-guarded secret. Gallons of the tree's sap are drained daily to fuel its members. Moderator: {Ž}äñrô |
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Knights of the Thorn The headquarters of the Knights of the Thorn is the Knights of the Thorn Lodge, a building outside the west gate of Cheydinhal. Non-members are not allowed entry, but as a member you are free to sleep there (except in Farwil's bed on the top floor) and take anything you find inside. One clue as to how the members spend all of their time is in the basement, which contains a healthy supply of wine. Members of the faction all wear an enchanted Knights of the Thorn Medallion. The faction also has its own Knights of the Thorn Shield. Knights of the Thorn are "sworn to protect Cheydinhal from any threat". They were founded in 3E431 by Farwil Indarys, the son of the count of Cheydinhal. Farwil claims that many wish to join their ranks, but they only allow a select few to join. At their peak, there were seven knights. However, prior to the Oblivion crisis they had never accomplished anything, except annoying the town guards and boasting. The guards consider the knights to be nothing more than a glorified club. Moderator: {Ž}äñrô |
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Order of the Dragon An order of knights originally founded by Tiber Septim. Throughout the Empire's history, there have been seven champions of this order, including the Champion of Cyrodiil. Moderator: {Ž}äñrô |
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Nine Divines The Nine Divines faction comprises the people working at the Great Chapels in each of the major cities in Cyrodiil.The staff at each chapel consists of at least 3 people: Primate: In charge of all administrative duties at the temples. Moderator: {Ž}äñrô |
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Knights of the Nine This is the group of Knights who all start off as "Pilgrims" looking for the lsot relics of the nine divines then raise in ranking until they are "Holy Crusaders". Moderator: {Ž}äñrô |
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The Blades The Blades are the hidden Eyes and Ears of the Emperor in the provinces. They are a prestigious service order for citizens demonstrating the greatest loyalty to the Emperor. To be named to the Blades by the Emperor is a great honor, and publicly acknowledged members serve openly in noble courts and diplomatic posts. Privately, many Blades members act as the Empire's intelligence agency. Such agents conceal themselves with secret identities, operating in disguise as couriers, observers, and spies throughout the Empire. Moderator: {Ž}äñrô |
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Mythic Dawn During the Dagon Shrine quest if you pretend to be an initiate (and give all of your equipment to Harrow), you will be given your own Mythic Dawn robe and you will find that you are now an Initiate in the Mythic Dawn. If you continue to play along you will be taken to the main shrine, introduced as a new member, and asked to make a sacrifice to show your devotion to Mehrunes Dagon. If you pick up the silver dagger on the altar and kill the Argonian prisoner by the statue you will be promoted to Acolyte. At this stage you will have the Mythic Dawn appearing briefly in your in-game faction list. Other than that, this faction goes nowhere. Continuing on with the quest (or leaving Lake Arrius Caverns at all) requires that you take the Mysterium Xarxes. At that point everyone present tries to kill you, and you are kicked back out of the Mythic Dawn. There are no other quests that relate to you being a member of the Mythic Dawn, although being a member allows you to say things like "For Lord Dagon!" if you get hurt. Moderator: {Ž}äñrô |
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